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Educational egaming: The future for geoscience virtual learners?

Pringle

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Abstract

Current student learners will mostly comprise so-called Generation Y who have grown up with personal computer and egaming technologies. They are used to a variety of digital learning environments and educational egaming may therefore provide effective complementary learning to more traditional learning and teaching methods. This paper briefly reviews current geoscience digital educational methods and details three case studies of online educational geoscience egames. These are shown to provide a consistent experience, 24/7 accessibility and effective learning. Links to use these resources are given.

Citation

Pringle. (2014). Educational egaming: The future for geoscience virtual learners?. Geology Today, 30(4), 145 - 148 (4). https://doi.org/10.1111/gto.12058

Journal Article Type Article
Acceptance Date Jul 15, 2014
Online Publication Date Jul 15, 2014
Publication Date 2014-07
Publicly Available Date May 26, 2023
Journal Geology Today
Print ISSN 0266-6979
Publisher Wiley
Peer Reviewed Peer Reviewed
Volume 30
Issue 4
Pages 145 - 148 (4)
DOI https://doi.org/10.1111/gto.12058
Keywords education, geoscience, gaming
Publisher URL http://dx.doi.org/10.1111/gto.12058

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