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Educational forensic e-gaming as effective learning environments for Higher Education students (2017)
Book Chapter
Pringle, J. K., Bracegirdle, L., & Potter, J. A. (2017). Educational forensic e-gaming as effective learning environments for Higher Education students. In Forensic Science Education and Training (119-136). Wiley. https://doi.org/10.1002/9781118689196.ch9

Current Higher Education undergraduates are mostly so-called generation ‘Y’ students who have grown up with computer technologies and computer gaming. As such, learning resources that employ computer game interfaces and design provide a familiar expe... Read More about Educational forensic e-gaming as effective learning environments for Higher Education students.