The Use of Educational Game Design and Play in Higher Education to Influence Sustainable Behaviour
(2017)
Journal Article
Design/methodology/approach: A case study on the creation, development and utilisation of educational games by university students is presented. We discuss the case study in the context of Kolb’s experiential learning and Dynamic Matching model, Perr... Read More about The Use of Educational Game Design and Play in Higher Education to Influence Sustainable Behaviour.