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All Outputs (30)

Virtual and Augmented Reality Interfaces for 3D Mesopotamian Environments and Artefacts – A Survey (2023)
Conference Proceeding
Rhodes, R., & Woolley, S. (2023). Virtual and Augmented Reality Interfaces for 3D Mesopotamian Environments and Artefacts – A Survey. . https://doi.org/10.14236/ewic/BCSHCI2023.8

This paper surveys twenty years of published works and implementations of virtual reality (VR), augmented reality (AR) and 3D repositories relevant to ancient Mesopotamia. Results are sorted according to type, relevance to cuneiform, evaluation, an... Read More about Virtual and Augmented Reality Interfaces for 3D Mesopotamian Environments and Artefacts – A Survey.

Quantifying Device Usefulness - How Useful is an Obsolete Device? (2023)
Conference Proceeding
Goodwin, C., Woolley, S., de Quincey, E., & Collins, T. (2023). Quantifying Device Usefulness - How Useful is an Obsolete Device?. In Human-Computer Interaction – INTERACT 2023 (90-99). https://doi.org/10.1007/978-3-031-42293-5_8

Obsolete devices add to the rising levels of electronic waste, a major environmental concern, and a contributing factor to climate change. In recent years, device manufacturers have established environmental commitments and launched initiatives such... Read More about Quantifying Device Usefulness - How Useful is an Obsolete Device?.

Connected Virtual Experiences for Small and Less Visible Museum Artefacts (2022)
Conference Proceeding
Rhodes, R., & Woolley, S. (2022). Connected Virtual Experiences for Small and Less Visible Museum Artefacts. . https://doi.org/10.14236/ewic/hci2022.60

This paper summarises a programme of research motivated by the challenge of achieving engaging 3D virtual experiences for small heritage artefacts, the sorts of artefacts that mare difficult to display and may be easily overlooked in museum settings.... Read More about Connected Virtual Experiences for Small and Less Visible Museum Artefacts.

Barriers to Device Longevity and Reuse: An Analysis of Application Download, Installation and Functionality on a Vintage Device (2022)
Conference Proceeding
Goodwin, C., & Woolley, S. (2022). Barriers to Device Longevity and Reuse: An Analysis of Application Download, Installation and Functionality on a Vintage Device. . https://doi.org/10.1007/978-3-031-08129-3_9

This paper contributes a methodology and analysis of application installation and function on a ‘vintage’ device. Attempts were made to download, install, open, and run 230 apps on an Apple iPad Mini tablet of approximately nine years old. The apps c... Read More about Barriers to Device Longevity and Reuse: An Analysis of Application Download, Installation and Functionality on a Vintage Device.

Compounding barriers to fairness in the digital technology ecosystem (2021)
Conference Proceeding
Woolley, S. I., Collins, T., Andras, P., Gardner, A., Ortolani, M., & Pitt, J. (2021). Compounding barriers to fairness in the digital technology ecosystem. . https://doi.org/10.1109/ISTAS52410.2021.9629166

A growing sense of unfairness permeates our quasi-digital society. Despite drivers supporting and motivating ethical practice in the digital technology ecosystem, there are compounding barriers to fairness that, at every level, impact technology inno... Read More about Compounding barriers to fairness in the digital technology ecosystem.

Federated learning for AI to improve patient care using wearable and IoMT sensors (2021)
Conference Proceeding
Farhad, A., Woolley, S., & Andras, P. (2021). Federated learning for AI to improve patient care using wearable and IoMT sensors. . https://doi.org/10.1109/ichi52183.2021.00071

This paper presents a brief overview of ongoing research on creating a data-driven health monitoring and diagnostics ecosystem based on Artificial Intelligence (AI) and Internet of Medical Things (IoMT) sensors and wearables at the point where data i... Read More about Federated learning for AI to improve patient care using wearable and IoMT sensors.

Museums of the Future: Heritage Experiences in the Reality-Virtuality Continuum (2021)
Conference Proceeding
Woolley, S., Collins, T., Rhodes, R., & Polack, F. (2021). Museums of the Future: Heritage Experiences in the Reality-Virtuality Continuum. . https://doi.org/10.14236/ewic/HCI2021-W1.2

In this paper we reflect on the interplay and the disconnects between real and virtual heritage experiences, and the fragmented nature of digital experiences. We consider the important engagement potential that virtual interactions bring to small les... Read More about Museums of the Future: Heritage Experiences in the Reality-Virtuality Continuum.

Virtual Museum ‘Takeouts’ and DIY Exhibitions–Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement (2021)
Conference Proceeding
Woolley, S., Mitchell, J., Collins, T., Rhodes, R., Rukasha, T., Gehlken, E., …Cooke, A. (2021). Virtual Museum ‘Takeouts’ and DIY Exhibitions–Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement. In Information Systems and Applications, incl. Internet/Web, and HCI (LNISA). https://doi.org/10.1007/978-3-030-73043-7_27

This paper presents an Augmented Reality (AR) project for the curation of virtual museum ‘takeouts’ and DIY exhibitions. The project’s outputs include novel AR app technology demonstrators to support co-design with museum users and stakeholders - the... Read More about Virtual Museum ‘Takeouts’ and DIY Exhibitions–Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement.

Virtual Museum ‘Takeouts’ and DIY Exhibitions –Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement (2021)
Conference Proceeding
Woolley, S., Mitchell, J., Collins, T., Rhodes, R., Rukasha, T., Gehlken, E., …Cooke, A. (2021). Virtual Museum ‘Takeouts’ and DIY Exhibitions –Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement. In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

This paper presents an Augmented Reality (AR) project for the curation of virtual museum ‘takeouts’ and DIY exhibitions. The project’s outputs include novel AR app technology demonstrators, to support co-design with museum users and stakeholders - th... Read More about Virtual Museum ‘Takeouts’ and DIY Exhibitions –Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement.

Wearable epilepsy seizure monitor user interface evaluation (2020)
Conference Proceeding
Rukasha, T., Woolley, S. I., & Collins, T. (in press). Wearable epilepsy seizure monitor user interface evaluation. . https://doi.org/10.1145/3410530.3414382

Wearable health devices have the potential to incentivize individuals in health-promoting behaviors and to assist in the monitoring of health conditions. Wearable epilepsy seizure monitoring devices are now evolving that can support individuals and t... Read More about Wearable epilepsy seizure monitor user interface evaluation.