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Evaluating student perceptions of using a game-based approach to aid learning: Braincept (2018)
Journal Article
Aynsley. (2018). Evaluating student perceptions of using a game-based approach to aid learning: Braincept. Higher Education Pedagogies, 70-81. https://doi.org/10.1080/23752696.2018.1435296

Gamification in higher education has steadily been gaining traction as a useful addition to the diversity of learning resources available to both teachers and students. We have invented a card-based, role-playing team game called ‘Braincept’ to help... Read More about Evaluating student perceptions of using a game-based approach to aid learning: Braincept.

Can we use creative free rein to enhance student skill learning? (2018)
Journal Article
Aynsley. (2018). Can we use creative free rein to enhance student skill learning?. The Journal of Academic Development and Education, https://doi.org/10.21252/KEELE-0000024

Tasks which are solely formative sometimes suffer from a lack of student engagement, however these tasks are often included to teach students essential skills and the intended benefit is in engaging with the process not necessarily the finished outco... Read More about Can we use creative free rein to enhance student skill learning?.