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Geoscience educational e-gaming to provide stimulating and effective learning

Pringle

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Abstract

Most current HE students will have grown up with computer and e-gaming technologies and may respond positively to education gaming as stimulating and effective learning tools. This interactive workshop will allow participants to individually use and evaluate two geoscience e-games that have been specifically developed for geoscience students and funded by the HEA. The egames are available to use on various commercial hardware, including on internet-connected computers, iPhone, iPad and Android mobile devices. Subsequent workshop group discussions, coupled with pilot study results of Keele University science undergraduates, will evidence this technology for student engagement, usability and usefulness as well as their potential for virtual employability skills.

Citation

Pringle. (2012, April). Geoscience educational e-gaming to provide stimulating and effective learning. Presented at 1st Annual Conference on the Aiming for Excellence in STEM Learning and Teaching, London

Conference Name 1st Annual Conference on the Aiming for Excellence in STEM Learning and Teaching
Start Date Apr 12, 2012
End Date Apr 13, 2012
Publication Date Apr 1, 2012
Series Title 2nd National HEA STEM Conference
ISBN 978-1-907207-45-7
Public URL https://keele-repository.worktribe.com/output/404074
Publisher URL http://journals.heacademy.ac.uk/doi/full/10.11120/stem.hea.2012.076

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