Christopher Stiff c.stiff@keele.ac.uk
Playing Well With Others: The Role of Opponent and Intergroup Anxiety in the Reduction of Prejudice Through Collaborative Video Game Play
Stiff, Christopher; Kedra, Paula
Authors
Paula Kedra
Abstract
Recent work on the social effects of video gaming has moved away from the view they are detrimental, and has instead demonstrated how they may be a force for good. One example is how collaborative intergroup play can reduce prejudice between groups. However, this literature is at a nascent stage, and many of the intricacies of such a mechanism are unknown. Previous work has predominantly used attitude scales and ignored other measures. Factors such as the role of the opponent in games and what may be the mechanism behind any effects has likewise received little attention. In this laboratory study, participants played collaborative games with an outgroup member, or alone. Their opponent was also reported to be computer-controlled, or controlled by another person. Following play, intergroup anxiety was reported, and participants wrote a short passage of prose regarding the outgroup as well as rating on attitude scales. Analysis demonstrated that playing with outgroup members was indeed an effective method of increase the positivity towards outgroup members, reflected in both scale and prose measures. Anxiety was also found to be a significant mediator; however it was less clear whether a human opponent moderated any effects. Further ideas of how these findings could be developed are then discussed.
Citation
Stiff, C., & Kedra, P. (2018). Playing Well With Others: The Role of Opponent and Intergroup Anxiety in the Reduction of Prejudice Through Collaborative Video Game Play. Psychology of Popular Media Culture, 105-115. https://doi.org/10.1037/ppm0000210
Acceptance Date | Jul 20, 2018 |
---|---|
Publication Date | Oct 4, 2018 |
Journal | Psychology of Popular Media Culture |
Print ISSN | 2160-4134 |
Publisher | American Psychological Association |
Pages | 105-115 |
DOI | https://doi.org/10.1037/ppm0000210 |
Keywords | videogames, prejudice, intergroup, anxiety, contact |
Publisher URL | http://doi.org/10.1037/ppm0000210 |
Files
Stiff and Kedra, PPMC [published].docx
(444 Kb)
Document
You might also like
Social Media and Cyberactivism
(2018)
Book Chapter
Downloadable Citations
About Keele Repository
Administrator e-mail: research.openaccess@keele.ac.uk
This application uses the following open-source libraries:
SheetJS Community Edition
Apache License Version 2.0 (http://www.apache.org/licenses/)
PDF.js
Apache License Version 2.0 (http://www.apache.org/licenses/)
Font Awesome
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2024
Advanced Search