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All Outputs (35)

“you just look at rocks, and have beards” Perceptions of Geology From the United Kingdom: A Qualitative Analysis From an Online Survey (2024)
Journal Article

In the last few decades, Geology courses, particularly in the Global North, have seen a decline in student enrolment. Geologists have linked this downturn to a lack of exposure to the subject at school and college level. This work seeks to understand... Read More about “you just look at rocks, and have beards” Perceptions of Geology From the United Kingdom: A Qualitative Analysis From an Online Survey.

An assessment of requirements in investments, new technologies, and infrastructures to achieve the SDGs (2022)
Journal Article

Background The implementation of the Sustainable Development Goals (SDGs) requires much planning and the provision of resources, especially regarding the necessary investments, technologies and infrastructures needed. Yet, it is presently unclear how... Read More about An assessment of requirements in investments, new technologies, and infrastructures to achieve the SDGs.

Thinglink and the Laboratory: Interactive Simulations of Analytical Instrumentation for HE Science Curricula (2022)
Journal Article

Access to laboratory facilities and associated instrumentation represents a major barrier to learning in physical science education, due to constraints introduced by limited time and financial resources, cost 20 of acquisition, and health and safety... Read More about Thinglink and the Laboratory: Interactive Simulations of Analytical Instrumentation for HE Science Curricula.

Extended reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science (2022)
Journal Article

Online virtual learning resources have been available for learning and teaching in forensic science for some years now, but the recent global COVID-19 related periods of irregular lockdown have necessitated the rapid development of these for teaching... Read More about Extended reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science.

eXtended Reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science (2022)
Journal Article

Online virtual learning resources have been available for learning and teaching in forensic science for some years now, but the recent global COVID-19 related periods of irregular lockdown have necessitated the rapid development of these for teaching... Read More about eXtended Reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science.

A flexible, open, and interactive digital platform to support online and blended experiential learning environments: Thinglink and thin sections (2021)
Journal Article

Abstract. This study investigates the potential value of, and provides a method for, the creation of flexible, digital, and asynchronous platforms to create student-centred materials for use in an online and/or blended learning environment. We made u... Read More about A flexible, open, and interactive digital platform to support online and blended experiential learning environments: Thinglink and thin sections.