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Specific Gestalt principles cannot explain (un)crowding

Choung, Oh-Hyeon; Rashal, Einat; Kunchulia, Marina; Herzog, Michael H.

Authors

Oh-Hyeon Choung

Marina Kunchulia

Michael H. Herzog



Abstract

The standard physiological model has serious problems accounting for many aspects of vision, particularly when stimulus configurations become slightly more complex than the ones classically used, e.g., configurations of Gabors rather than only one or a few Gabors. For example, as shown in many publications, crowding cannot be explained with most models crafted in the spirit of the physiological approach. In crowding, a target is neighbored by flanking elements, which impair target discrimination. However, when more flankers are added, performance can improve for certain flanker configurations (uncrowding), which cannot be explained by classic models. As was shown, aspects of perceptual organization play a crucial role in uncrowding. For this reason, we tested here whether known principles of perceptual organization can explain crowding and uncrowding. The answer is negative. As shown with subjective tests, whereas grouping is indeed key in uncrowding, the four Gestalt principles examined here did not provide a clear explanation to this effect, as variability in performance was found between and within categories of configurations. We discuss the philosophical foundations of both the physiological and the classic Gestalt approaches and sketch a way to a happy marriage between the two.

Citation

Choung, O., Rashal, E., Kunchulia, M., & Herzog, M. H. (in press). Specific Gestalt principles cannot explain (un)crowding. Frontiers in Computer Science, 5, Article 1154957. https://doi.org/10.3389/fcomp.2023.1154957

Journal Article Type Article
Acceptance Date Aug 28, 2023
Online Publication Date Sep 14, 2023
Deposit Date Oct 4, 2023
Journal Frontiers in Computer Science
Publisher Frontiers Media
Peer Reviewed Peer Reviewed
Volume 5
Article Number 1154957
DOI https://doi.org/10.3389/fcomp.2023.1154957
Keywords visual perception, recurrent processing, crowding, vision model, grouping, perceptual organization, Gestalt principle